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 How To Raid

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KillerrKing
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PostSubject: How To Raid   Mon Sep 10, 2012 7:20 pm

You want to think interms of max return.

maximize your ruturn per hr taking into account command count/troop strength.

the load capacity of each troop is the invariable. If you can all of them there and back faster that's what you should do. Don't think in terms of amount per raid. Think in terms of plunder per hr.

each raid should bring back close to the max plunder.
send as manay as possible to the dungeon closest to you.

Other things to conside.

Zerk/Ranger/Guard/temp do best against mountain dungeon.
Knights/Xbow/Pally do best in forest dungeons
mage/locks do best in hill dungeons.


Dungeons plunder includes gold which is not limited by plundering capacity.
As dungeon progresses the difficulity increase you need to send more and it produces more.
As dungeon ends you will lose a lot of time if you have 15 raid going to an abandon, so try to limit the number of raids to dungeons that are 95%+

Round trip time for dungeon are 2x 'time to dungeon' + 1 hr 'raiding time'. so if 'time to dungeon 'is 1hr. then 2X1 + 1 = 3hrs total 'raiding time'.

If you have no war minis, I usaully do the highest return per trip. It really limits the production of raiding.
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